Drone 1.2: Usability -- Introducing Colorblind Mode!


And on the second update they spake: "Let there be a higher degree of usability for a wider array of users," and it was...Okay, I guess. 7/10.

Update 1.2 adds and refines some features with usability and, especially, accessability in mind. Buttons for the Android version were made bigger to aid tapping on smaller-screened devices. The bigger change in this update is the addition of a new colorblind mode, located under the options screen, from the main menu. Our colorblind mode is geared specifically towards deuteronopia/deuteranomaly, but should hopfully provide more accessable play for all major types of colorblindness. The main thrust of this update was based on Mark Brown's excellent video series on designing for disability, and used his episode on colorblindness and color deficiency as a guide for a lot of the work here. 

Drone isn't an especially color-reliant game; we already built a lot of the game around signalling sound effects, high-contrast symbols, and visually distinct shapes. The decisionmaking behind this update were twofold: 1) It's good practice in an underserved corner of game design. 2) The idea that accessability isn't just the distinction of being able/unable to play a game, but also the amount of comfort available while playing. If this update makes Drone a more confortable game to play for someone, then it was well worth the day's worth of tinkering spent on it. 

That said, this is our first pass on a feature like this, so any and all feedback on the mode is welcome and appreciated! 


New Features:

  • New Colorblind Mode added to both the Windows and Android versions


Bug-Fixes and Miscellany:

  • Text/button alignment adjusted for the "Windowed" button on Windows
  • Buttons for the Personal Workstation Energizer and Brainteaser Machine embiggened for easier use on Android devices

Files

Drone 14 MB
Sep 21, 2018
Drone 23 MB
Sep 21, 2018

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